DisplayName = AGM-65 Flaming[TV]
Type = TVMissile
Power = 40
Acceleration = 4.0
Explosion = 15
ExplosionBlock = 7
Flaming = true
Sight = MoveSight
Delay = 60
ModelBullet = agm-65
Sound = missile_2_snd
DisableSmoke = true

MaxAmmo = 6
SuppliedNum = 1
Item =  1, iron_ingot
Item =  2, gunpowder
Item =  2, redstone

;ProximityFuseDist = 30

;Bomblet = 12
;BombletSTime = 15
;BombletDiff = 1.1
;ModelBomblet = cbc
