Name Glock
ShortName glock
//The ammo this gun uses (shortName)
Ammo glockAmmo
NumClips 12
Icon Glock
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 99999
//Reload time in ticks, 1/20ths of a second
ReloadTime 32
SwitchDelay 0
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
FancyRecoil 3 horizontal=2 recovery=1 recoveryScope=1 fall=1 increase=1.2 sneak=1 speed=0
RandomRecoilRange 0
RandomRecoilYawRange 0
SprintSpreadMultiplier 2
SneakSpreadMultiplier 1
CounterRecoilForce 0
CounterRecoilForceSneaking 0
CounterRecoilForceSprinting 0
RecoilSneakingMultiplier 1
RecoilSprintingMultiplier 1
RecoilSneakingMultiplierYaw 1
RecoilSprintingMultiplierYaw 1
//Damage in half hearts
Damage 4.3
//The higher this value, the more the bullets spread
Accuracy 10
//Time in ticks between rounds
ShootDelay 2
ShootSound GlockShoot
ReloadSound ColtReload
GunSoundRange 192
Mode FullAuto
OneHanded false
//Bullet speed, default 3.0
BulletSpeed 7.06
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.Glock
Texture Glock
ModelScale
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Glock_Fade Glock_Fade yellow 1 purple 1 magenta 1
