Name Bizon
ShortName bizon
//The ammo this gun uses (shortName)
Ammo bizonAmmo
NumClips 6
Icon Bizon
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
SwitchDelay 6
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
FancyRecoil 1.4 horizontal=2 recovery=1 recoveryScope=1 fall=1 increase=0.25 sneak=1 speed=0.8
RandomRecoilRange 0
RandomRecoilYawRange 0
SprintSpreadMultiplier 5
SneakSpreadMultiplier 1
CounterRecoilForce 0
CounterRecoilForceSneaking 0
CounterRecoilForceSprinting 0
RecoilSneakingMultiplier 1
RecoilSprintingMultiplier 1
RecoilSneakingMultiplierYaw 1
RecoilSprintingMultiplierYaw 1
//Damage in half hearts
Damage 3.6
//The higher this value, the more the bullets spread
Accuracy 6
//Time in ticks between rounds
ShootDelay 1
ShootSound P90Shoot
ReloadSound MP40Reload
GunSoundRange 192
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 7.06
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.BizonBAR
Texture Bizon
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire flanMWSilencer
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Bizon_Orange Bizon_Orange orange 2