Name Barrett .50cal
ShortName barrett
//The ammo this gun uses (shortName)
Ammo barrettAmmo
Ammo barrettExplosiveAmmo
NumClips 1
Icon Barrett
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
ItemID 23809
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
SwitchDelay 30
MoveSpeedModifier 0.65
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 0
FancyRecoil 40 horizontal=40 recovery=1 recoveryScope=1 fall=1.2 increase=1 sneak=1 speed=1.2
RandomRecoilRange 0
RandomRecoilYawRange 0
SprintSpreadMultiplier 5
SneakSpreadMultiplier 1
CounterRecoilForce 0
CounterRecoilForceSneaking 0
CounterRecoilForceSprinting 0
RecoilSneakingMultiplier 1
RecoilSprintingMultiplier 1
RecoilSneakingMultiplierYaw 1
RecoilSprintingMultiplierYaw 1
//Damage in half hearts
Damage 120
//The higher this value, the more the bullets spread
Accuracy 1
//Time in ticks between rounds
ShootDelay 26
ShootSound BarrettShoot
ReloadSound BARReload
GunSoundRange 348
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 17.16
//Default Scope Settings
Scope mwbarrett
ZoomLevel 6.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model Settings
Model mw.Barrett
Texture Barrett
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 2
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob Barrett_Hazard Barrett_Hazard yellow 2