DisplayName = AIM-9 Sidewinder
Type = AAMissile
Power = 1700
Acceleration = 4
Explosion = 5
Flaming = false
Sight = MissileSight
Delay = 90
LockTime = 12
ProximityFuseDist = 1
ModelBullet = aim9h
Sound = missile_1_snd
DamageFactor = player, 0.8
DamageFactor = vehicle, 1.2
MaxAmmo = 4
SuppliedNum = 4
Item =  18, iron_ingot
Item =  18, gunpowder
Item =  24, redstone
