DisplayName = AIM-9X sidewinder
Type = AAMissile
Power = 1700
Acceleration = 3
Explosion = 4
Flaming = false
Sight = MissileSight
Delay = 9
ReloadTime = 110
Round = 2
LockTime = 15
ProximityFuseDist = 1
ModelBullet = aim9x
Sound = missile_1_snd
DamageFactor = player, 0.8
DamageFactor = vehicle, 1.2
MaxAmmo = 8
SuppliedNum = 4
Item =  18, iron_ingot
Item =  18, gunpowder
Item =  18, redstone
