Name MPAR
ShortName dwMpar
//The ammo this gun uses (shortName)
Ammo dwMparAmmo
Icon MPAR
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255

//Reload time in ticks, 1/20ths of a second
ReloadTime 60
Recoil 3
Damage 22
Accuracy 11
//NumBullets 1
BulletSpeed 40.0
ShootDelay 2
MoveSpeedModifier .65
ShootSound _MparFire
ReloadSound _MparReload
Mode FullAuto
Scope None
ZoomLevel 1.0
FOV ZoomLevel 1.25
Distort Sound False
Deployable False
DeployedModel None
ModelScale 0.2
//LoadIntoGun 1

CanShootUnderwater false

//Show Information
Description SkyMare Corporation
ShowAttachments false

ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
ShowMode true
ShowFireRate true
ShowPaintjob true

//Dual Wield Toggle
OneHanded False

//Model settings
Model dwfirearms.MPAR
Texture skymare/MPARseries_Skymare

//Attachment Settings
AllowAttachments dwModMilitary dwModSniper dwModTactical dwModStabilised dwSmcCompactHoloSight dwSmcRedDotSight dwSmcMilspecSight dwSmcThreatSight dwSmcStableGrip dwSmcAssaultGrip dwSmcStandardLight dwSmcMuzzleBrake dwSmcRifleSuppressor dwSmcACSStock dwSmcEagleStock dwSmcSMTPStock dwSmcPipeStock

NumGenericAttachmentSlots 2
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments true
AllowGripAttachments true

//PaintJob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space.

//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"


Paintjob MPAR_iconContractor custom/MPAR_Contractor gray 1 brown 1
Paintjob MPAR_iconACU custom/MPAR_ACU gray 1 blue 1


//Owner DerpiWolf
//Show Information
Description SkyMare Corporation
ShowAttachments true

ShowDamage true
ShowAccuracy true
ShowRecoil true
ShowReloadTime true
ShowMode true
ShowFireRate true
ShowPaintjob true

//nextParametravtozamena1
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//nextParametravtozamena0
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UsableByMechas False