Name Reflex Sight
ShortName dwSmcReflexSight
Icon SMC_ReflexSight
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip"
AttachmentType sights
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment
Silencer false
//These multipliers stack between attachments and do what they say
MeleeDamageMultiplier 1.0
DamageMultiplier 1.0
SpreadMultiplier 0.4
RecoilMultiplier 0.8
BulletSpeedMultiplier 1.0
ReloadTimeMultiplier 1.0
//These variables only come into effect if this is a scope
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights)
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model
ZoomLevel 1.0
FOVZoomLevel 1.8
ZoomOverlay
//Model
Model dwfirearms.SMCReflexSight
Texture Attachment_SMC_SightsMap01
ModelScale 0.2
//Recipe
//RecipeOutput 1
//Recipe R yellowDust F fiberglass G thinGlass
//FFF
//G G
//FFF

Description SkyMare Corporation