////Name and icon
Name Primed Canister
ShortName dwFlameLupine
Icon LPMgrenade_Flame
//Colour in Red, Green, Blue, each going up to 255
Colour 255 255 255
StackSize 4

////Visuals
Model dwfirearms.FlameGrenadeLPM
Texture grenades
TrailParticles true
TrailParticleType crit
//NumExplodeParticles 10
//ExplodeParticles crit
SmokeRadius 3
SmokeTime 20
SmokeParticles largesmoke

//Syntax is SmokeEffect <ID> <Duration> <Amplifier>
//IDs are 	1:MoveSpeed		2:MoveSlowdown		3:DigSpeed			4:DigSlowdown		5:DamageBoost	6:Heal			7:Harm		8:Jump			9:Confusion		10:Regeneration
//			11:Resistance	12:FireResistance	13:WaterBreathing	14:Invisibility		15:Blindness	16:NightVision	17:Hunger	18:Weakness		19:Poison		20:Wither

SmokeEffect 18 60 2

SpinWhenThrown true
////Throwing
ThrowDelay 10
//ThrowSound <sound>
//DropItemOnThrow <itemID.damage>
////Physics
DetonateOnImpact false
Bounciness 0.5
HitEntityDamage 1
ThrowSpeed 2
FallSpeed 0.8
BreaksGlass true
PenetratesBlocks false
HitBoxSize 0.5
Sticky false
//BounceSound <sound>
////Detonation conditions
VehicleProximityTrigger -1.0
LivingProximityTrigger -1.0
Fuse 80
DetonateWhenShot true
Remote false
//DespawnTime 0
PrimeDelay 0
////Detonation
FireRadius 3.0
ExplosionRadius 1.0
ExplosionBreaksBlocks false
//DropItemOnDetonate <itemID.damage>
//Detonate Sound <sound>
////Misc
MeleeDamage 1

//Recipe
RecipeOutput 1
ShapelessRecipe dwXm240Ammo dwGrenadePin