Name 12G Shock
ShortName dwIronhoofShockAmmo
Model dwfirearms.BulletElectric
Texture bulletMap
//Colour of icon and model
Colour 255 255 255
Icon IronhoofDrumShock
//How affected by gravity the bullet is
FallSpeed 2
//The maximum stack size
MaxStackSize 2
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 16
//The damage multiplier caused by the bullet on hitting an entity
Damage 1
//Size of explosion caused
Explosion 0
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact False
Fuse 0
FlakParticles 0
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.2
HitSound bullet_hit


//The penetration power of this bullet. Anything > 1 will penetrate a player. 5 ~ Jeep, 10 ~ Light Tank, 20 ~ Medium Tank, 50 = Obsidian

//Each object penetrated detracts from the bullet's power and so the total damage it does should be constant


PenetratingPower 1.0


//Shock effect, 2 seconds at Stage II
PotionEffect 2 40 2

PotionEffect 18 50 1

//Particle Effects
SmokeTrail False

