; タコメーター(Tachometer) if = time<=13000 ; 昼用の計器 DrawTexture = super_duty_hud, 144, 21, 64,64, 256, 0, 128,128 DrawTexture = super_duty_hud, 168, 21, 16,64, 384, 0, 32,128, Throttle*150-100 Endif if = time> 13000 ; 夜間用の計器 DrawTexture = super_duty_hud, 144, 21, 64,64, 256,128, 128,128 DrawTexture = super_duty_hud, 168, 21, 16,64, 416, 0, 32,128, Throttle*150-100 Endif ; 燃料(Fuel) if = time<=13000 ; 昼用の計器 DrawTexture = super_duty_hud, -207, 83, 32,32, 00,128, 64,64 DrawTexture = super_duty_hud, -199, 84, 16,48, 64,160, 32,96, fuel*92-45 Endif if = time> 13000 ; 夜間用の計器 DrawTexture = super_duty_hud, -207, 83, 32,32, 00,192, 64,64 DrawTexture = super_duty_hud, -199, 84, 16,48, 96,160, 32,96, fuel*92-60 Endif ; 燃料の低下を警告表示 If = low_fuel DrawTexture = hud, 40,-85, 16,16, 0,0, 32,32 Color = 0xFFDF0408 DrawString = 56,-80, "%s key", KEY_GUI EndIf ; インベントリ数を表示 If = inventory > 0 Color = 0xCF1FFF1F DrawString = 120, -80, "Inventory [ %d ]", INVENTORY Endif ; 色設定(Current Color) Color = 0xFF58ffee ; 時計(time) ; マイクラ内の時間と分を表示 DrawCenteredString = 0, 40, " [ %02d:%02d ]", MC_THOR, MC_TMIN ; 色設定(Current Color) Color = 0xFF28d448 ; 座標(Position) DrawString = -205, 20, "X: %+.1f", pos_X DrawString = -205, 30, "Y: %+.1f", pos_Y DrawString = -205, 40, "Z: %+.1f", pos_Z DrawString = -150, 20, "[%+.2f]", motion_X DrawString = -150, 30, "[%+.2f]", motion_Y DrawString = -150, 40, "[%+.2f]", motion_Z ; 耐久値(HP) ; HPが20%を超えている場合は白(0xFFffffff)、HPが20%以下の場合は赤(0xFFDF0408) Color = hp_rto>0.2? 0xFFffffff: 0xFFDF0408 DrawTexture = hud, 144, 95, 64,20, 128,64, 128,20 DrawString = 150, 97, "%3.0f", HP_PER DrawString = 150+26, 97, "/ 100", HP_PER DrawRect = 146, 107, hp_rto*60, 6 Color = 0xFFffffff If = free_look==1 DrawString = -90, -80, "FREE LOOK" Endif If = cam_mode==1 DrawString = 30, 50, "NIGHT VISION" Endif If = cam_mode==2 DrawString = 30, 50, "THERMAL VISION" Endif ; 弾数, 残弾 背景 (Ammo background) DrawTexture = plane_hud_wwii, -208, 57, 62,10, 128,192, 128,20 ; 武器名 (Weapon name background) DrawTexture = plane_hud_wwii, -208, 68, 106,10, 128,192, 128,20 ; 弾数, 残弾 (Ammo) リロード中でなければ白、リロード中であれば赤 Color = reloading==0? 0xCFFFFFFF: 0xFFDF0408 DrawString = -207, 58, "%s", WPN_AMMO DrawString = -181, 58, "/", WPN_AMMO DrawString = -172, 58, "%s", WPN_RM_AMMO ; 武器名 (Weapon name) DrawString = -207, 69, "%s", WPN_NAME ; 銃身の熱量タイプの場合(Heat) If = is_heat_wpn==1 Color = 0xCFFFFFFF DrawRect = -145, 57, 43, 10 Color = 0xCFAFAFAF DrawRect = -144, 58, 41, 8 Color = 0xFFDF0408 DrawRect = -144, 58, 41*wpn_heat, 8 EndIf If = auto_pilot==1 DrawString = 50, 0, "Auto Pilot" Endif