DisplayName = Fire Dispenser 2 Type = Dispenser Acceleration = 2 Sight = None Delay = 4 Sound = smoke_snd SoundDelay = 0 Gravity = -0.02 Round = 200 ReloadTime = 200 TrajectoryParticle = flame SmokeSize = 1.0 ;着弾時に使用するアイテムに火打ち石を指定する。地面に火がつく。 DispenseItem = flint_and_steel DispenseRange = 4 MaxAmmo = 200 SuppliedNum = 200 Item = 1, flint_and_steel